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AIED
2005
Springer
15 years 5 months ago
Motivating Learners by Nurturing Animal Companions: My-Pet and Our-Pet
This paper reports a pilot study of how to utilize simulated animal companions to encourage students to pay more effort in their study in the classroom environment. A class of stud...
Zhi-Hong Chen, Yi-Chan Deng, Chih-Yueh Chou, Tak-W...
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HUC
2004
Springer
15 years 5 months ago
The Carrot Approach: Encouraging Use of Location Systems
The Active Bat system provides the ability to locate users and equipment with a high degree of accuracy and coverage. Despite this, participation is low. We are concerned that this...
Kieran Mansley, Alastair R. Beresford, David Scott
HRI
2009
ACM
15 years 4 months ago
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
Bilge Mutlu, Fumitaka Yamaoka, Takayuki Kanda, Hir...
SCA
2007
15 years 2 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
AAAI
2007
15 years 2 months ago
Authorial Idioms for Target Distributions in TTD-MDPs
In designing Markov Decision Processes (MDP), one must define the world, its dynamics, a set of actions, and a reward function. MDPs are often applied in situations where there i...
David L. Roberts, Sooraj Bhat, Kenneth St. Clair, ...