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» The 3D visibility complex
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SI3D
2012
ACM
13 years 5 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce
CVPR
2007
IEEE
15 years 11 months ago
Towards Fog-Free In-Vehicle Vision Systems through Contrast Restoration
In foggy weather, the contrast of images grabbed by in-vehicle cameras in the visible light range is drastically degraded, which makes the current applications very sensitive to we...
Nicolas Hautière, Jean-Philippe Tarel and Didier ...
SI3D
2009
ACM
15 years 4 months ago
Granular visibility queries on the GPU
Efficient visibility queries are key in many interactive rendering techniques, such as occlusion culling, level of detail determination, and perceptual rendering. The occlusion q...
Thomas Engelhardt, Carsten Dachsbacher
VISUALIZATION
2003
IEEE
15 years 3 months ago
Visibility based methods and assessment for detail-recovery
In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the ...
Marco Tarini, Paolo Cignoni, Roberto Scopigno
ISMAR
2005
IEEE
15 years 3 months ago
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality
We present a real-time model-based line tracking approach with adaptive learning of image edge features that can handle partial occlusion and illumination changes. A CAD (VRML) mo...
Harald Wuest, Florent Vial, Didier Stricker