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ICIDS
2009
Springer
15 years 5 months ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
IROS
2007
IEEE
110views Robotics» more  IROS 2007»
15 years 5 months ago
From primitive behaviors to goal-directed behavior using affordances
— In this paper, we studied how a mobile robot equipped with a 3D laser scanner can start from primitive behaviors and learn to use them to achieve goal-directed behaviors. For t...
Mehmet Remzi Dogar, Maya Cakmak, Emre Ugur, Erol S...
ICDT
2005
ACM
133views Database» more  ICDT 2005»
15 years 4 months ago
Nonmaterialized Motion Information in Transport Networks
The traditional way of representing motion in 3D space-time uses a trajectory, i.e. a sequence of (x,y,t) points. Such a trajectory may be produced by periodic sampling of a Global...
Hu Cao, Ouri Wolfson
CGI
2001
IEEE
15 years 2 months ago
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
EPS
1995
Springer
15 years 2 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf