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ICIDS
2009
Springer
16 years 24 days ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
IROS
2007
IEEE
110views Robotics» more  IROS 2007»
16 years 16 days ago
From primitive behaviors to goal-directed behavior using affordances
— In this paper, we studied how a mobile robot equipped with a 3D laser scanner can start from primitive behaviors and learn to use them to achieve goal-directed behaviors. For t...
Mehmet Remzi Dogar, Maya Cakmak, Emre Ugur, Erol S...
ICDT
2005
ACM
133views Database» more  ICDT 2005»
15 years 11 months ago
Nonmaterialized Motion Information in Transport Networks
The traditional way of representing motion in 3D space-time uses a trajectory, i.e. a sequence of (x,y,t) points. Such a trajectory may be produced by periodic sampling of a Global...
Hu Cao, Ouri Wolfson
166
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CGI
2001
IEEE
15 years 10 months ago
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
EPS
1995
Springer
15 years 9 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf