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AAAI
2004
15 years 2 days ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
CAD
2002
Springer
14 years 10 months ago
Surface flattening based on energy model
This paper presents a method for three-dimensional surface flattening, which can be efficiently used in threedimensional computer aided garment design. First, facet model is used ...
Charlie C. L. Wang, Shana S.-F. Smith, Matthew Min...
COMPGEOM
2010
ACM
15 years 3 months ago
On the complexity of sets of free lines and line segments among balls in three dimensions
We present two new fundamental lower bounds on the worst-case combinatorial complexity of sets of free lines and sets of maximal free line segments in the presence of balls in thr...
Marc Glisse, Sylvain Lazard
SIGGRAPH
1993
ACM
15 years 2 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
ECIS
2003
15 years 2 days ago
Work practice characteristics: a framework for understanding complex issues of groupware integration
Integrating groupware in work practices poses a range of interrelated problems comprising organisational and technological issues. These are complex issues, since they derive from...
Jens Kaaber Pors, Jesper Simonsen