We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
This paper presents a method for three-dimensional surface flattening, which can be efficiently used in threedimensional computer aided garment design. First, facet model is used ...
Charlie C. L. Wang, Shana S.-F. Smith, Matthew Min...
We present two new fundamental lower bounds on the worst-case combinatorial complexity of sets of free lines and sets of maximal free line segments in the presence of balls in thr...
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Integrating groupware in work practices poses a range of interrelated problems comprising organisational and technological issues. These are complex issues, since they derive from...