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» The ANIMAL algorithm animation tool
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SIGGRAPH
2000
ACM
15 years 8 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
134
Voted
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
15 years 8 months ago
ALife Meets Web: Lessons Learned
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...
SIGGRAPH
1990
ACM
15 years 8 months ago
Cone-spheres
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can pe...
Nelson L. Max
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
15 years 7 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
109
Voted
ATAL
2006
Springer
15 years 7 months ago
A comparison between mechanisms for sequential compute resource auctions
This paper describes simulations designed to test the relative efficiency of two different sequential auction mechanisms for allocating compute resources between users in a shared...
Andrew Byde