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» The ANIMAL algorithm animation tool
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AAAI
2000
15 years 5 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
ISMB
1998
15 years 5 months ago
Bayesian Protein Family Classifier
A Bayesian procedure for the simultaneous alignment and classification of sequences into subclasses is described. This Gibbs sampling algorithm iterates between an alignment step ...
Kunbin Qu, Lee Ann McCue, Charles E. Lawrence
GISCIENCE
2010
Springer
212views GIS» more  GISCIENCE 2010»
15 years 5 months ago
Qualitative Change to 3-Valued Regions
Regions which evolve over time are a significant aspect of many phenomena in geographic information science. Examples include areas in which a measured value (e.g. temperature, sal...
Matt Duckham, John G. Stell, Maria Vasardani, Mich...
145
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CAGD
2008
109views more  CAGD 2008»
15 years 4 months ago
Detail preserving deformation of B-spline surfaces with volume constraint
Geometric constraints have proved to be helpful for shape modeling. Moreover, they are efficient aids in controlling deformations and enhancing animation realism. The present pape...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
CGF
2008
165views more  CGF 2008»
15 years 4 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita