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JBI
2006
105views Bioinformatics» more  JBI 2006»
14 years 11 months ago
User modeling and adaptation in health promotion dialogs with an animated character
In this paper, we describe our experience with the design and implementation of an embodied conversational agent (ECA) that converses with users in order to change their dietary b...
Fiorella de Rosis, Nicole Novielli, Valeria Carofi...
CGF
2005
94views more  CGF 2005»
14 years 11 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
SI3D
2012
ACM
13 years 7 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
PG
2003
IEEE
15 years 5 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
ICCV
2003
IEEE
16 years 1 months ago
A Multi-scale Generative Model for Animate Shapes and Parts
This paper presents a multi-scale generative model for representing animate shapes and extracting meaningful parts of objects. The model assumes that animate shapes (2D simple clo...
Aleksandr Dubinskiy, Song Chun Zhu