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ICCS
2004
Springer
15 years 5 months ago
Reuse of Paths in Final Gathering Step with Moving Light Sources
Abstract. In this paper we extend our previous result on reusing shooting paths when dealing with moving light sources in radiosity to the final gathering step algorithm, which co...
Mateu Sbert, Francesc Castro
CA
2000
IEEE
15 years 4 months ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
CGI
2001
IEEE
15 years 3 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
IJVR
2007
99views more  IJVR 2007»
14 years 11 months ago
Control of a Free-swimming Fish Using Fuzzy Logic
—This paper describes a framework for animating and controlling articulated bodies in a fluid simulation. We illustrate this approach by simulating an autonomous fish in various ...
Gwenaël Allard
VISUALIZATION
1997
IEEE
15 years 4 months ago
UFLIC: a line integral convolution algorithm for visualizing unsteady flows
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...
Han-Wei Shen, David L. Kao