Abstract. In this paper we extend our previous result on reusing shooting paths when dealing with moving light sources in radiosity to the final gathering step algorithm, which co...
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
—This paper describes a framework for animating and controlling articulated bodies in a fluid simulation. We illustrate this approach by simulating an autonomous fish in various ...
This paper presents an algorithm, UFLIC (Unsteady Flow LIC), to visualize vectordata in unsteadyflow fields. Using the Line Integral Convolution (LIC) as the underlying method, ...