In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
— This paper presents an approach to deal with standard tasks of computer animations and robotics based on Conformal Geometric Algebra. We will show that this algebra is very wel...
A methodology for feature design, specification, and validation is presented. The methodology is based on Use Case Maps for the description of features and on LOTOS with its tools ...
In this paper we introduce the characteristics of the educational platform that is being developed within the SYNENNOESE project. The platform integrates avatar and animation techn...
Eleni Efthimiou, G. Sapountzaki, Kostas Karpouzis,...
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...