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» The Accelerated Euclidean Algorithm
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VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 7 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 8 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
PAMI
2002
78views more  PAMI 2002»
15 years 2 months ago
Robust Factorization
Factorization algorithms for recovering structure and motion from an image stream have many advantages, but they usually require a set of well tracked features. Such a set is in g...
Henrik Aanæs, Rune Fisker, Kalle Åstr&...
INFOCOM
2009
IEEE
15 years 9 months ago
Capacity of Arbitrary Wireless Networks
— In this work we study the problem of determining the throughput capacity of a wireless network. We propose a scheduling algorithm to achieve this capacity within an approximati...
Olga Goussevskaia, Roger Wattenhofer, Magnú...
FPGA
2009
ACM
154views FPGA» more  FPGA 2009»
15 years 9 months ago
Synthesis of reconfigurable high-performance multicore systems
Reconfigurable high-performance computing systems (RHPC) have been attracting more and more attention over the past few years. RHPC systems are a promising solution for accelerati...
Jason Cong, Karthik Gururaj, Guoling Han