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» The Algorithmics of Solitaire-Like Games
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CAV
2007
Springer
98views Hardware» more  CAV 2007»
15 years 5 months ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
ICML
2010
IEEE
15 years 10 days ago
Multi-agent Learning Experiments on Repeated Matrix Games
This paper experimentally evaluates multiagent learning algorithms playing repeated matrix games to maximize their cumulative return. Previous works assessed that Qlearning surpas...
Bruno Bouzy, Marc Métivier
CONCUR
2009
Springer
15 years 5 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
GLOBECOM
2008
IEEE
15 years 5 months ago
Game Theoretic Rate Adaptation for Spectrum-Overlay Cognitive Radio Networks
— We consider the issue of fair share of the spectrum opportunity for the case of spectrum-overlay cognitive radio networks. Owing to the decentralized nature of the network, we ...
Laxminarayana S. Pillutla, Vikram Krishnamurthy
CDC
2009
IEEE
168views Control Systems» more  CDC 2009»
15 years 4 months ago
Distributed coverage games for mobile visual sensors (II) : Reaching the set of global optima
— We formulate a coverage optimization problem for mobile visual sensor networks as a repeated multi-player game. Each visual sensor tries to optimize its own coverage while mini...
Minghui Zhu, Sonia Martínez