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» The Art of Granular Computing
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ICCS
2009
Springer
15 years 7 months ago
Automated Provenance Collection for CCA Component Assemblies
The problem of capturing provenance for computational tasks has recently received significant attention, due to the new set of beneficial uses (for optimization, debugging, etc.)...
Kostadin Damevski, Hui Chen
92
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IPPS
2007
IEEE
15 years 7 months ago
Network-Oblivious Algorithms
The design of algorithms that can run unchanged yet efficiently on a variety of machines characterized by different degrees of parallelism and communication capabilities is a hig...
Gianfranco Bilardi, Andrea Pietracaprina, Geppino ...
143
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Source Code
1499views
16 years 8 months ago
Bullet - 3D Game Multiphysics Library
Bullet 3D Game is a modular extendible C++ Multiphysics Library that provides the state of the art collision detection, soft body, and rigid body dynamics.
109
Voted
SIGUCCS
2003
ACM
15 years 6 months ago
Macintosh OS X: a smooth migration
The Ringling School of Art and Design is a fully accredited four year college of visual art and design with a student population of approximately 1000. The Ringling School has ach...
Scott E. Hanselman, Mahmoud Pegah
80
Voted
AAAI
2004
15 years 2 months ago
Simple Search Methods for Finding a Nash Equilibrium
We present two simple search methods for computing a sample Nash equilibrium in a normal-form game: one for 2player games and one for n-player games. We test these algorithms on m...
Ryan Porter, Eugene Nudelman, Yoav Shoham