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MM
2005
ACM
169views Multimedia» more  MM 2005»
15 years 3 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
NETGAMES
2005
ACM
15 years 3 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
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ATAL
2005
Springer
15 years 3 months ago
Discovering strategic multi-agent behavior in a robotic soccer domain
2. THE MASM ALGORITHM An input to the MASM algorithm is a time-annotated multi-agent action sequence. The action sequence is then transformed into an action graph. An action graph ...
Andraz Bezek
CCS
2004
ACM
15 years 3 months ago
MAC and UML for secure software design
Security must be a first class citizen in the design of large scale, interacting, software applications, at early and all stages of the lifecycle, for accurate and precise policy ...
Thuong Doan, Steven A. Demurjian, T. C. Ting, Andr...
SIGGRAPH
1997
ACM
15 years 1 months ago
Interactive Boolean operations for conceptual design of 3-D solids
Interactive modeling of 3-D solids is an important and difficult problem in computer graphics. The Constructive Solid Geometry (CSG) modeling scheme is highly attractive for inte...
Ari Rappoport, Steven N. Spitz