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» The DSML4MAS development environment
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164
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FDG
2009
ACM
15 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
177
Voted
ECAL
2001
Springer
15 years 9 months ago
Evolving Lives: The Individual Historical Dimension in Evolution
Some benefits of a dialogue between evolutionary robotics and developmental ethology are presented with discussion of how developmental models might inform approaches to evolution...
Rachel Wood
136
Voted
SIGMOD
2003
ACM
196views Database» more  SIGMOD 2003»
16 years 5 months ago
Aurora: A Data Stream Management System
The Aurora system [1] is an experimental data stream management system with a fully functional prototype. It includes both a graphical development environment, and a runtime syste...
Daniel J. Abadi, Donald Carney, Ugur Çetint...
162
Voted
AIIDE
2008
15 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
MC
2003
170views Computer Science» more  MC 2003»
15 years 6 months ago
Social navigation: from the web to the mobile
Social navigation is the alternative way of looking upon navigation in the virtual world: e g instead of navigating the web by maps and hierarchies and search engines, you would n...
Kristina Höök
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