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» The Design of a Parallel Graphics Interface
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CHI
1999
ACM
15 years 2 months ago
Design Guidelines for Landmarks to Support Navigation in Virtual Environments
not abstract asymmetry: different sides looks different clumps different from ”data objects” need grid structure, alignment [Design Guidelines for Landmarks to Support Navigati...
Norman G. Vinson
WSC
2007
15 years 1 days ago
Composability and component-based discrete event simulation
This work presents a framework and a Graphical User Interface, Viskit, for the creation and analysis of component-based Discrete Event Simulation models. Two primary elements of t...
Arnold H. Buss, Curtis L. Blais
UIST
1995
ACM
15 years 1 months ago
Directness and Liveness in the Morphic User Interface Construction Environment
Morphic is a user interface construction environment that strives to embody directness and liveness. Directness means a user interface designer can initiate the process of examini...
John H. Maloney, Randall B. Smith
ICALT
2006
IEEE
15 years 3 months ago
Drawing Things Together: Integrating Modalities and Co-ordinating Understanding
Graphical dialogue -the collaborative construction and modification of drawings- forms an integrated part of many human interactions e.g., the construction of sketch maps, archite...
Patrick G. T. Healey
IPPS
2007
IEEE
15 years 4 months ago
Splice: A Standardized Peripheral Logic and Interface Creation Engine
Recent advancements in FPGA technology have allowed manufacturers to place general-purpose processors alongside user-configurable logic gates on a single chip. At first glance, ...
Justin Thiel, Ron K. Cytron