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» The Dimensionality of Scene Appearance
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TOG
2002
123views more  TOG 2002»
14 years 11 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
CGF
2008
141views more  CGF 2008»
14 years 11 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré
ICARCV
2006
IEEE
420views Robotics» more  ICARCV 2006»
15 years 6 months ago
Recognizing People's Faces: from Human to Machine Vision
— As confirmed by recent neurophysiological studies, the use of dynamic information is extremely important for humans in visual perception of biological forms and motion. Apart ...
Massimo Tistarelli, Manuele Bicego, Enrico Grosso
CVPR
2011
IEEE
14 years 8 months ago
Saliency Estimation Using a Non-Parametric Low-Level Vision Model
Many successful models for predicting attention in a scene involve three main steps: convolution with a set of filters, a center-surround mechanism and spatial pooling to constru...
Naila Murray, Maria Vanrell, Xavier Otazu, C. Alej...
ACCV
2010
Springer
14 years 7 months ago
Human Detection in Video over Large Viewpoint Changes
In this paper, we aim to detect human in video over large viewpoint changes which is very challenging due to the diversity of human appearance and motion from a wide spread of view...
Genquan Duan, Haizhou Ai, Shihong Lao