Sciweavers

456 search results - page 15 / 92
» The Distance Geometry of Music
Sort
View
ICCS
2005
Springer
15 years 5 months ago
Towards a Bayesian Approach to Robust Finding Correspondences in Multiple View Geometry Environments
Abstract. This paper presents a new Bayesian approach to the problem of finding correspondences of moving objects in a multiple calibrated camera environment. Moving objects are d...
Cristian Canton-Ferrer, Josep R. Casas, Montse Par...
BMVC
2010
14 years 10 months ago
Live Feature Clustering in Video Using Appearance and 3D Geometry
We present a method for live grouping of feature points into persistent 3D clusters as a single camera browses a static scene, with no additional assumptions, training or infrastr...
Adrien Angeli, Andrew Davison
CVPR
2000
IEEE
16 years 1 months ago
Shape-Based 3D Surface Correspondence Using Geodesics and Local Geometry
This paper describes a new method for determining correspondence between points on pairs of surfaces based on shape using a combination of geodesic distance and surface curvature....
Yongmei Wang, Bradley S. Peterson, Lawrence H. Sta...
MVA
1990
114views Computer Vision» more  MVA 1990»
15 years 1 months ago
Camera Calibration by Computational Projective Geometry
A schcmc of camera calibration is proposed. The focal length and the orientations of the scenc coordinatc axes are computcd by dctecting the vanishing points of two sets of lincs ...
Kenichi Kanatani, Yasuhiro Onodera
DGCI
2006
Springer
15 years 3 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...