Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
: The proliferation of the Internet has revolutionized the way people work together for business. People located at remote places can collaborate across organizational and national...
Abstract— Efficient bandwidth allocation strategy with simultaneous fulfillment of QoS requirement of a user in a mobile cellular network is still a critical and an important p...
— Dynamic behavior of the Internet’s transmission resources makes it difficult to provide perceptually good quality of streaming video. MPEG-4 Fine-Grained Scalable coding is ...