Sciweavers

3557 search results - page 216 / 712
» The Dynamics of Mass Interaction
Sort
View
74
Voted
CHI
2002
ACM
16 years 1 months ago
User activity histories
Current software interfaces fail to incorporate historical data from user interaction into their design. While some systems exhibit a minimalist use of history in the form of undo...
Etienne Pelaprat, R. Benjamin Shapiro
100
Voted
CEC
2009
IEEE
15 years 7 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato
CHI
1999
ACM
15 years 5 months ago
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play
This paper introduces a novel interface for digitallyaugmented cooperative play. We present the concept of the "athletic-tangible interface," a new class of interaction ...
Hiroshi Ishii, Craig Wisneski, Julian Orbanes, Ben...
102
Voted
BROADNETS
2007
IEEE
15 years 7 months ago
Computer worm ecology in encounter-based networks
Abstract— Encounter-based network is a frequentlydisconnected wireless ad-hoc network requiring immediate neighbors to store and forward aggregated data for information dissemina...
Sapon Tanachaiwiwat, Ahmed Helmy
AB
2007
Springer
15 years 6 months ago
Relating Attractors and Singular Steady States in the Logical Analysis of Bioregulatory Networks
Abstract. In 1973 R. Thomas introduced a logical approach to modeling and analysis of bioregulatory networks. Given a set of Boolean functions describing the regulatory interaction...
Heike Siebert, Alexander Bockmayr