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» The Ethics of Computer Game Design
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DIGRA
2005
Springer
15 years 11 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin
COMPUTER
2006
67views more  COMPUTER 2006»
15 years 5 months ago
Game Design Education: Integrating Computation and Culture
Janet Murray, Ian Bogost, Michael Mateas, Michael ...
DIGRA
2005
Springer
15 years 11 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
FDG
2009
ACM
15 years 12 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
CRIWG
2006
15 years 6 months ago
Social Visualization Encouraging Participation in Online Communities
The paper describes a further development of the design of a motivational visualization encouraging participation in an online community. The new design overcomes shortcomings in p...
Lingling Sun, Julita Vassileva