This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Developing concurrent programs is intrinsically difficult. They are subject to programming errors that are not present in traditional sequential programs. Our current work is to ...
In this paper, we present a new non-parametric combined segmentation and registration method. The problem is cast as an optimization one, combining a matching criterion based on th...
Business intelligence (BI) technology and research is maturing. In evidence, some practitioners have indicated a shift in the nature of their data warehousing challenges from bein...
Hardware accelerators are increasingly used to extend the computational capabilities of baseline scalar processors to meet the growing performance and power requirements of embedd...
Nikolaos Bellas, Sek M. Chai, Malcolm Dwyer, Dan L...