We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Abstract— We consider a joint randomized scheduling, congestion control mechanism for general wireless networks. We allow for a set of imperfections in the operation of the rando...
Atilla Eryilmaz, Asuman E. Ozdaglar, Devavrat Shah...
This paper proposes a concurrency model which integrates the asynchronous and event-driven nature of wireless etworks with higher-level abstractions that provide a more familiar p...
Authentication and key distribution protocols that utilize weak secrets (such as passwords and PINs) are traditionally susceptible to guessing attacks whereby an adversary iterate...
We present a programming interface, called PICA, which aims to reduce the production cycle duration for communication protocols. It offers a user-friendly API that is very intuiti...