Computing the intersection curve of two quadrics is a fundamental problem in computer graphics and solid modeling. We present an algebraic method for classifying and parameterizin...
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (spheres, cylinders, cones, and tori). The assumption is that a curve on the surf...
Daniel Keren, Ehud Rivlin, Ilan Shimshoni, Isaac W...
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...
In this paper we introduce three alternative combinatorial formulations of the theory of evidence (ToE), by proving that both plausibility and commonality functions share the stru...
The N-Normalization is an efficient method for normalizing a given similarity computed among multimedia objects. It can be considered for clustering and kernel enhancement. Howev...