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WSCG
2001
92views more  WSCG 2001»
15 years 6 months ago
Enhancements to Directional Coherence Maps
Directional Coherence Maps as proposed by Guo in '98 are a very efficient acceleration technique for ray tracing based global illumination renderers. It vastly reduces the nu...
Annette Scheel, Marc Stamminger, Jörg Pü...
WSC
2004
15 years 6 months ago
Data Dissemination Techniques for Distributed Simulation Environments
Farm is a distributed simulation environment for modeling the performance of large-scale multi-agent systems. It uses a component-based architecture to distribute the computationa...
Bryan Horling, Victor R. Lesser
ECCV
2010
Springer
15 years 10 months ago
Graph Cut based Inference with Co-occurrence Statistics
Abstract. Markov and Conditional random fields (CRFs) used in computer vision typically model only local interactions between variables, as this is computationally tractable. In t...
126
Voted
MM
2010
ACM
186views Multimedia» more  MM 2010»
15 years 5 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
139
Voted
ICPR
2006
IEEE
16 years 5 months ago
Automatic Adjustment of Discriminant Adaptive Nearest Neighbor
K-Nearest Neighbors relies on the definition of a global metric. In contrast, Discriminant Adaptive Nearest Neighbor (DANN) computes a different metric at each query point based o...
Cédric Archambeau, Michel Verleysen, Nicola...