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AAAI
2004
14 years 11 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
EVENT
2001
139views more  EVENT 2001»
14 years 11 months ago
Hierarchical Motion History Images for Recognizing Human Motion
There has been a recent and increasing interest in computer analysis and recognition of human motion. Previously we presented an efficient real-time approach for representing huma...
James W. Davis
GG
2010
Springer
14 years 10 months ago
A False History of True Concurrency: From Petri to Tools
I briefly review the history of the unfolding approach to model checking. Carl Adam Petri passed away on July 2, 2010. I learnt about his death three days later, a few hours after ...
Javier Esparza
SIGIR
2008
ACM
14 years 9 months ago
The impact of history length on personalized search
Personalized search is a promising way to better serve different users' information needs. Search history is one of the major information sources for search personalization. ...
Yangbo Zhu, Jamie Callan, Jaime G. Carbonell
MVA
2002
146views Computer Vision» more  MVA 2002»
14 years 9 months ago
Motion segmentation and pose recognition with motion history gradients
This paper uses a simple method for representing motion in successively layered silhouettes that directly encode system time termed the timed Motion History Image (tMHI). This rep...
Gary R. Bradski, James W. Davis