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CHI
2006
ACM
15 years 11 months ago
A fisheye follow-up: further reflections on focus + context
Information worlds continue to grow, posing daunting challenges for interfaces. This paper tries to increase our understanding of approaches to the problem, building on the Genera...
George W. Furnas
ICRA
2009
IEEE
147views Robotics» more  ICRA 2009»
15 years 6 months ago
Generating Robot/Agent backchannels during a storytelling experiment
Abstract— This work presents the development of a realtime framework for the research of Multimodal Feedback of Robots/Talking Agents in the context of Human Robot Interaction (H...
Sames Al Moubayed, Malek Baklouti, Mohamed Chetoua...
INTETAIN
2009
Springer
15 years 6 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
IROS
2006
IEEE
200views Robotics» more  IROS 2006»
15 years 5 months ago
Control of facial expressions of the humanoid robot head ROMAN
— For humanoid robots which are able to assist humans in their daily life, the capability for adequate interaction with human operators is a key feature. If one considers that mo...
Karsten Berns, Jochen Hirth
CHI
2010
ACM
15 years 4 months ago
Occlusion-aware interfaces
We define occlusion-aware interfaces as interaction techniques which know what area of the display is currently occluded, and use this knowledge to counteract potential problems a...
Daniel Vogel, Ravin Balakrishnan