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DIGRA
2005
Springer
15 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
TEI
2010
ACM
131views Hardware» more  TEI 2010»
15 years 4 months ago
Toys keeping in touch: technologies for distance play
Collaborative pretend play is significant in the emotional and social development of young children yet traditional remote communication systems do not support this type of intera...
Natalie Freed
HPCA
2008
IEEE
15 years 10 months ago
Gaining insights into multicore cache partitioning: Bridging the gap between simulation and real systems
Cache partitioning and sharing is critical to the effective utilization of multicore processors. However, almost all existing studies have been evaluated by simulation that often ...
Jiang Lin, Qingda Lu, Xiaoning Ding, Zhao Zhang, X...
ELECTRONICMARKETS
2011
140views more  ELECTRONICMARKETS 2011»
14 years 4 months ago
Reaching into patients' homes - participatory designed AAL services - The case of a patient-centered nutrition tracking service
Abstract Ambient Assisted Living (AAL) offers possibilities for promising new IT-based health care services that are resulting in new challenges for its design process. We introduc...
Philipp Menschner, Andreas Prinz, Philip Koene, Fe...
CN
2011
127views more  CN 2011»
14 years 4 months ago
A game theoretic analysis of network design with socially-aware users
In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wher...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...