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CONSTRAINTS
2004
116views more  CONSTRAINTS 2004»
14 years 9 months ago
Decision Tradeoff Using Example-Critiquing and Constraint Programming
We consider constructive preference elicitation for decision aid systems in applications such as configuration or electronic catalogs. We are particularly interested in supporting ...
Pearl Pu, Boi Faltings
GLOBECOM
2009
IEEE
15 years 4 months ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...
HUC
2003
Springer
15 years 2 months ago
Finding a Place for UbiComp in the Home
The movement of design out of the workplace and into the home brings with it the need to develop new analytic concepts to consider how ubiquitous computing might relate to and supp...
Andy Crabtree, Tom Rodden, Terry Hemmings, Steve B...
98
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FUNGAMES
2010
14 years 8 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
AVI
1998
14 years 11 months ago
Constant information density in zoomable interfaces
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization e...
Allison Woodruff, James A. Landay, Michael Stonebr...