— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
Most of the proposed approaches in automatic service selection assume the existence of a common ontology among communicating agents. However, this assumption becomes difficult to...
Robots are slowly finding their way into the hands of search and rescue groups. One of the robots contributing to this effort is the Inuktun VGTV-Xtreme series by American Standar...
— We extend the Evolution Strategy with Covariance Matrix Adaptation (CMA-ES) by collaborative concepts from Particle Swarm Optimization (PSO). The proposed Particle Swarm CMA-ES...
Abstract—While scalarization approaches to multicriteria optimization become infeasible in the case of many objectives, for few objectives the benefits of populationbased method...