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CEC
2009
IEEE
15 years 6 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
ATAL
2007
Springer
15 years 5 months ago
Cooperative evolution of service ontologies
Most of the proposed approaches in automatic service selection assume the existence of a common ontology among communicating agents. However, this assumption becomes difficult to...
Murat Sensoy, Pinar Yolum
JFR
2008
103views more  JFR 2008»
14 years 11 months ago
Evolution and field performance of a rescue robot
Robots are slowly finding their way into the hands of search and rescue groups. One of the robots contributing to this effort is the Inuktun VGTV-Xtreme series by American Standar...
Mark Micire
CEC
2009
IEEE
15 years 6 months ago
Particle Swarm CMA Evolution Strategy for the optimization of multi-funnel landscapes
— We extend the Evolution Strategy with Covariance Matrix Adaptation (CMA-ES) by collaborative concepts from Particle Swarm Optimization (PSO). The proposed Particle Swarm CMA-ES...
Christian L. Müller, Benedikt Baumgartner, Iv...
CEC
2008
IEEE
15 years 6 months ago
Scalarization versus indicator-based selection in multi-objective CMA evolution strategies
Abstract—While scalarization approaches to multicriteria optimization become infeasible in the case of many objectives, for few objectives the benefits of populationbased method...
Thomas Voß, Nicola Beume, Günter Rudolp...