—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...
Nearly every structured prediction problem in computer vision requires approximate inference due to large and complex dependencies among output labels. While graphical models prov...
Message passing using libraries implementing the Message Passing Interface (MPI) standard is the dominant communication mechanism in high performance computing (HPC) applications. ...
Robert Palmer, Michael Delisi, Ganesh Gopalakrishn...
This paper addresses the fundamental problem of document classification, and we focus attention on classification problems where the classes are mutually exclusive. In the course ...