Gossiping is a communication primitive where each node of a network possesses a unique message that is to be communicated to all other nodes in the network. We study the gossiping ...
In a distributed computing environment a faulty node could lead other nodes in the system to behave in a faulty manor. An initial set of faults could make all the nodes in the syst...
T. V. Thirumala Reddy, D. Sai Krishna, C. Pandu Ra...
—Remote atomic memory operations are critical for achieving high-performance synchronization in tightly-coupled systems. Previous approaches to implementing atomic memory operati...
Keith D. Underwood, Michael Levenhagen, K. Scott H...
We present initial work on perturbation techniques that cause the manifestation of timing-related bugs in distributed memory Message Passing Interface (MPI)-based applications. Th...
Richard W. Vuduc, Martin Schulz, Daniel J. Quinlan...
Inspired by unidirectional error detecting codes that are used in situations where only one kind of bit error is possible (e.g., it is possible to change a bit "0" into a...
Srdjan Capkun, Mario Cagalj, Ram Kumar Rengaswamy,...