Many problems used in AI planning including Blocks, Logistics, Gripper, Satellite, and others lack the interactions that characterize puzzles and can be solved nonoptimally in low...
Abstract. We present the PathCrawler prototype tool for the automatic generation of test-cases satisfying the rigorous all-paths criterion, with a user-defined limit on the number...
Nicky Williams, Bruno Marre, Patricia Mouy, Muriel...
The nature of embedded systems development places a great deal of importance on meeting strict requirements in areas such as static code size, power consumption, and execution tim...
Stephen Hines, Prasad Kulkarni, David B. Whalley, ...
We present the first hardware-in-the-loop evolutionary optimization on an ornithopter. Our experiments demonstrate the feasibility of evolving flight through genetic algorithms an...
Successful software systems must be prepared to evolve or they will die. Although object-oriented software systems are built to last, over time they degrade as much as any legacy s...