Sciweavers

659 search results - page 106 / 132
» The Physical World as a Virtual Reality
Sort
View
INTERNET
2010
141views more  INTERNET 2010»
14 years 8 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth
AVI
2004
14 years 11 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti
PRESENCE
2006
102views more  PRESENCE 2006»
14 years 9 months ago
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction
This paper describes two methods for analyzing interactions in collaborative virtual environments (CVEs): one whereby quantitative data are captured, interaction is categorized in...
Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp
SI3D
2012
ACM
13 years 5 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
PCM
2009
Springer
145views Multimedia» more  PCM 2009»
15 years 4 months ago
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors
Abstract. Achievement of museum guide systems, in physical and virtual worlds, providing the personalization and context awareness features requires the prior analysis and identiï¬...
Kingkarn Sookhanaphibarn, Ruck Thawonmas