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PDCN
2007
15 years 16 days ago
Modified collision packet classification using counting bloom filter in tuple space
Packet classification continues to be an important challenge in network processing. It requires matching each packet against a database of rules and forwarding the packet accordi...
Mahmood Ahmadi, Stephan Wong
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
15 years 5 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
IJVR
2008
208views more  IJVR 2008»
14 years 9 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
AIED
2009
Springer
14 years 9 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
SI3D
2012
ACM
13 years 6 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...