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CSE
2009
IEEE
15 years 1 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ICDCS
2010
IEEE
15 years 1 months ago
Extracting More Capacity from Multi-channel Multi-radio Wireless Networks by Exploiting Power
—Transmission power plays a crucial role in the design and performance of wireless networks. The issue is therefore complex since an increase in transmission power implies that a...
Devu Manikantan Shila, Yu Cheng, Tricha Anjali, Pe...
SIGIR
2010
ACM
15 years 1 months ago
Self-taught hashing for fast similarity search
The ability of fast similarity search at large scale is of great importance to many Information Retrieval (IR) applications. A promising way to accelerate similarity search is sem...
Dell Zhang, Jun Wang, Deng Cai, Jinsong Lu
SIGIR
2010
ACM
15 years 1 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb
AINA
2004
IEEE
15 years 1 months ago
Online Training of SVMs for Real-time Intrusion Detection
Abstract-- As intrusion detection essentially can be formulated as a binary classification problem, it thus can be solved by an effective classification technique-Support Vector Ma...
Zonghua Zhang, Hong Shen
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