This paper discusses techniques for visualizing structure in video data and other data sets that represent time snapshots of physical phenomena. Individual frames of a movie are t...
In image-based rendering, images acquired from a scene are used to represent the scene itself. A number of reference images are required to fully represent even the simplest scene...
In this article, different techniques for 'pointer swizzling" are classified and evaluated for optimizing the access to main-memory resident persistent objects. To speed ...
Many reported difficulties with real-life applications of knowledge-based technology stem from the fact that the traditionally performed prototyping projects are hard to manage an...
Real production code contains lots of knowledge—on the domain, on the architecture, and on the environment. How can we leverage this knowledge in new projects? Using a novel lig...
Natalie Gruska, Andrzej Wasylkowski, Andreas Zelle...