Sciweavers

6008 search results - page 1166 / 1202
» The State-of-the-Art in Human-Computer Interaction
Sort
View
ACMACE
2006
ACM
15 years 3 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACMACE
2006
ACM
15 years 3 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
ACMACE
2006
ACM
15 years 3 months ago
3D object modelling for entertainment applications
Recent advances in three-dimensional (3D) data acquisition techniques have offered an alternative to the traditional 2D metamorphosis (or morphing) approaches, which gradually cha...
Yi Song, Li Bai, Yangsheng Wang
ACMACE
2006
ACM
15 years 3 months ago
Mosaic textile: wearable ambient display with non-emissive color-changing modules
Mosaic Textile is a wearable ambient display using nonemissive color-changing textiles. The system consists of textile modules, their controllers and substrate fabric. The textile...
Akira Wakita, Midori Shibutani
« Prev « First page 1166 / 1202 Last » Next »