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» The Tao of CHI: Towards Effective Human-Computer Interaction
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CHI
2009
ACM
15 years 8 months ago
Interactivity attributes: a new way of thinking and describing interactivity
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...
Youn-Kyung Lim, Sang-Su Lee, Kwang-young Lee
CHI
2009
ACM
16 years 2 months ago
The VoiceBot: a voice controlled robot arm
We present a system whereby the human voice may specify continuous control signals to manipulate a simulated 2D robotic arm and a real 3D robotic arm. Our goal is to move towards ...
Brandi House, Jonathan Malkin, Jeff Bilmes
CHI
2006
ACM
16 years 2 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum
CHI
2005
ACM
16 years 2 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2010
ACM
15 years 27 days ago
"Who's scribing?": documenting patient encounter during trauma resuscitation
With healthcare moving towards electronic health records, it is important to understand existing work practices to design effective systems. We conducted an observational study in...
Aleksandra Sarcevic