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TOG
2002
167views more  TOG 2002»
15 years 13 days ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
110
Voted
SAMOS
2010
Springer
14 years 10 months ago
CLI-based compilation flows for the C language
Abstract--Embedded systems contain a wide variety of processors. Economical and technological factors favor systems made of a combination of diverse but programmable processors. So...
Erven Rohou, Andrea C. Ornstein, Marco Cornero
134
Voted
ACSC
2010
IEEE
14 years 7 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
TIM
2011
151views more  TIM 2011»
14 years 7 months ago
IIR Filter Models of Haptic Vibration Textures
—Haptic tactile feedback is a widely used and effective technique in virtual reality applications. When an object’s surface is explored by stroking it using fingers, finger n...
Vijaya Lakshmi Guruswamy, Jochen Lang, Won-Sook Le...
123
Voted
VR
2011
IEEE
204views Virtual Reality» more  VR 2011»
14 years 4 months ago
Stable vision-aided navigation for large-area augmented reality
In this paper, we present a unified approach for a drift-free and jitter-reduced vision-aided navigation system. This approach is based on an error-state Kalman filter algorithm...
Taragay Oskiper, Han-Pang Chiu, Zhiwei Zhu, Supun ...