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AIED
2005
Springer
15 years 3 months ago
Discovery of Patterns in Learner Actions
This paper describes an approach for analysis of computer-supported learning processes utilizing logfiles of learners’ actions. We provide help to researchers and teachers in ...
Andreas Harrer, Michael Vetter, Stefan Thür, ...
DIGRA
2005
Springer
15 years 3 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
15 years 3 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
EMSOFT
2005
Springer
15 years 3 months ago
Passive mid-stream monitoring of real-time properties
Passive monitoring or testing of complex systems and networks running in the field can provide valuable insights into their behavior in actual environments of use. In certain con...
Lalita Jategaonkar Jagadeesan, Ramesh Viswanathan
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