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IFIP12
2008
14 years 11 months ago
Teaching Autonomous Agents to Move in a Believable Manner within Virtual Institutions
Believability of computerised agents is a growing area of research. This paper is focused on one aspect of believability - believable movements of avatars in normative 3D Virtual W...
Anton Bogdanovych, Simeon J. Simoff, Marc Esteva, ...
CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ATAL
2011
Springer
13 years 10 months ago
Culture-related differences in aspects of behavior for virtual characters across Germany and Japan
Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences ...
Birgit Endraß, Elisabeth André, Matth...
ICALT
2006
IEEE
15 years 3 months ago
Instruction Through The Ages: Building Pervasive Virtual Instructors for Life Long Learning
A pervasive virtual instructor is an artificially intelligent instructor that may appear transparent to the learner or appear in the form of a threedimensional graphical character...
Jayfus T. Doswell
VAST
2004
ACM
15 years 3 months ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...