Sciweavers

164 search results - page 3 / 33
» The art and science of game programming
Sort
View

Book
524views
15 years 4 months ago
Programming The Nintendo Game Boy Advance: The Unofficial Guide
All you need to know about the Nintendo game development. You will need to be a proficient in the C Language in order to follow this book.
Jonathan S. Harbour
ITICSE
2003
ACM
13 years 11 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
SIGPLAN
2008
13 years 6 months ago
Programming languages in a liberal arts education
Liberal arts curricula emphasize breadth of a student's educational experience, critical reasoning, and intellectual discourse to a greater degree than pre-professional train...
Kim B. Bruce, Stephen N. Freund
ITICSE
2003
ACM
13 years 11 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For vario...
Timothy Huang, Frank Swenton
ENTCS
2010
141views more  ENTCS 2010»
13 years 6 months ago
Debugging as a Science, that too, when your Program is Changing
Program debugging is an extremely time-consuming process, and it takes up a large portion of software development time. In practice, debugging is still very much of an art, with t...
Abhik Roychoudhury