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» The art and science of game programming
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Book
524views
16 years 10 months ago
Programming The Nintendo Game Boy Advance: The Unofficial Guide
All you need to know about the Nintendo game development. You will need to be a proficient in the C Language in order to follow this book.
Jonathan S. Harbour
ITICSE
2003
ACM
15 years 5 months ago
Teaching programming to liberal arts students: a narrative media approach
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multi...
Peter Bøgh Andersen, Jens Bennedsen, Steffe...
95
Voted
SIGPLAN
2008
15 years 11 days ago
Programming languages in a liberal arts education
Liberal arts curricula emphasize breadth of a student's educational experience, critical reasoning, and intellectual discourse to a greater degree than pre-professional train...
Kim B. Bruce, Stephen N. Freund
106
Voted
ITICSE
2003
ACM
15 years 5 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For vario...
Timothy Huang, Frank Swenton
120
Voted
ENTCS
2010
141views more  ENTCS 2010»
15 years 16 days ago
Debugging as a Science, that too, when your Program is Changing
Program debugging is an extremely time-consuming process, and it takes up a large portion of software development time. In practice, debugging is still very much of an art, with t...
Abhik Roychoudhury