Sciweavers

9997 search results - page 1963 / 2000
» The case for crowd computing
Sort
View
CVGIP
2007
99views more  CVGIP 2007»
14 years 11 months ago
Meshless geometric subdivision
Point-based surface processing has developed into an attractive alternative to mesh-based processing techniques for a number of geometric modeling applications. By working with po...
Carsten Moenning, Facundo Mémoli, Guillermo...
CVIU
2007
154views more  CVIU 2007»
14 years 11 months ago
Smart particle filtering for high-dimensional tracking
Tracking articulated structures like a hand or body within a reasonable time is challenging because of the high dimensionality of the state space. Recently, a new optimization met...
Matthieu Bray, Esther Koller-Meier, Luc J. Van Goo...
CVIU
2007
128views more  CVIU 2007»
14 years 11 months ago
Iterative relative fuzzy connectedness for multiple objects with multiple seeds
In this paper we present a new theory and an algorithm for image segmentation based on a strength of connectedness between every pair of image elements. The object definition use...
Krzysztof Ciesielski, Jayaram K. Udupa, Punam K. S...
JRTIP
2008
118views more  JRTIP 2008»
14 years 11 months ago
Custom parallel caching schemes for hardware-accelerated image compression
Abstract In an effort to achieve lower bandwidth requirements, video compression algorithms have become increasingly complex. Consequently, the deployment of these algorithms on Fi...
Su-Shin Ang, George A. Constantinides, Wayne Luk, ...
JSAC
2008
140views more  JSAC 2008»
14 years 11 months ago
Optimality and Complexity of Pure Nash Equilibria in the Coverage Game
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
« Prev « First page 1963 / 2000 Last » Next »