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» The computational geowiki: what, why, and how
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CIG
2006
IEEE
15 years 3 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
CMG
1997
14 years 11 months ago
Capacity Planning in Distributed Environments
Capacity Planning has been a discipline practiced by IT since before the invention of the mainframe. It encompasses different measurement, analysis, modeling and reporting techniq...
Bernard Domanski
EICS
2010
ACM
14 years 11 months ago
Xplain: an editor for building self-explanatory user interfaces by model-driven engineering
Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI deno...
Alfonso García Frey, Gaëlle Calvary, S...
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CHI
2006
ACM
15 years 10 months ago
In search of end-users
Learning from end-users is essential to participatory design. In order to learn from end-users we need to find end-users to collaborate with. However, finding end-users can be the...
Rachel K. E. Bellamy, Tracee Vetting Wolf, Rhonda ...
CHI
2010
ACM
15 years 4 months ago
Video microblogging: your 12 seconds of fame
Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of...
Nis Bornoe, Louise Barkhuus