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» The control of avatar motion using hand gesture
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MVA
2007
193views Computer Vision» more  MVA 2007»
15 years 1 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
MOBILITY
2009
ACM
15 years 6 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
FDG
2009
ACM
15 years 6 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
HAPTICS
2006
IEEE
15 years 5 months ago
Control and Performance of the Rotational-to-Linear Cobotic Transmission
We examine the motion control bandwidth and stable impedance range of the Cobotic Hand Controller, a novel, six-degree-offreedom, admittance controlled haptic display. A highly ge...
Eric L. Faulring, J. Edward Colgate, Michael A. Pe...
ICRA
1999
IEEE
187views Robotics» more  ICRA 1999»
15 years 4 months ago
VISP: A Software Environment for Eye-in-Hand Visual Servoing
In this paper, we describe a modular software that allows fast development of eye-in-hand image-based visual servoing applications (ViSP states for "Visual Servoing Platform&...
Éric Marchand