Decentralized partially observable Markov decision processes (Dec-POMDPs) constitute an expressive framework for multiagent planning under uncertainty, but solving them is provabl...
Frans A. Oliehoek, Matthijs T. J. Spaan, Shimon Wh...
We study the complexity of manipulation for a family of election systems derived from Copeland voting via introducing a parameter that describes how ties in head-to-head contests...
Piotr Faliszewski, Edith Hemaspaandra, Henning Sch...
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
Many important problems in multiagent systems can be seen as resource allocation problems. For such problems, the well-known Vickrey-Clarke-Groves (VCG) mechanism is efficient, in...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...