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93
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PUC
2002
165views more  PUC 2002»
14 years 9 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
53
Voted
CHI
2006
ACM
15 years 10 months ago
A new playground experience: going digital?
Weexplorehowaninteractivepathwayimpacts children'splaypatternsinoutdoorplaygrounds.The paperdescribesourexperiencedesigningandtesting theprototypeatvariousstagesofdevelopment...
Susanne Seitinger, Elisabeth Sylvan, Oren Zuckerma...
CHI
2010
ACM
14 years 10 months ago
DragonFly: spatial navigation for lecture videos
DragonFly is an application designed for reviewing lecture recordings of mind map-structured presentations. Instead of using a timeline slider, the lecture recording is controlled...
Christian Corsten
85
Voted
HCI
2009
14 years 8 months ago
Enhancing the Accessibility of Maps with Personal Frames of Reference
Abstract. The visualization of geographic information requires large displays. Even large screens can be insufficient to visualize e.g. a long route in a scale, such that all decis...
Falko Schmid
CHI
2010
ACM
15 years 3 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos