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PUC
2002
165views more  PUC 2002»
15 years 2 days ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
CHI
2006
ACM
16 years 25 days ago
A new playground experience: going digital?
Weexplorehowaninteractivepathwayimpacts children'splaypatternsinoutdoorplaygrounds.The paperdescribesourexperiencedesigningandtesting theprototypeatvariousstagesofdevelopment...
Susanne Seitinger, Elisabeth Sylvan, Oren Zuckerma...
CHI
2010
ACM
15 years 19 days ago
DragonFly: spatial navigation for lecture videos
DragonFly is an application designed for reviewing lecture recordings of mind map-structured presentations. Instead of using a timeline slider, the lecture recording is controlled...
Christian Corsten
109
Voted
HCI
2009
14 years 10 months ago
Enhancing the Accessibility of Maps with Personal Frames of Reference
Abstract. The visualization of geographic information requires large displays. Even large screens can be insufficient to visualize e.g. a long route in a scale, such that all decis...
Falko Schmid
55
Voted
CHI
2010
ACM
15 years 5 months ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos