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NETGAMES
2004
ACM
15 years 10 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
ADHOCNOW
2004
Springer
15 years 10 months ago
Cross-Layer Optimization for High Density Sensor Networks: Distributed Passive Routing Decisions
Abstract. The resource limited nature of WSNs require that protocols implemented on these networks be energy-efficient, scalable and distributed. This paper presents an analysis of...
Primoz Skraba, Hamid K. Aghajan, Ahmad Bahai
ATAL
2004
Springer
15 years 10 months ago
Approximate Solutions for Partially Observable Stochastic Games with Common Payoffs
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
EUSAI
2004
Springer
15 years 10 months ago
Remote Code Execution on Ubiquitous Mobile Applications
Today, most mobile devices (e.g. PDAs) are in some way associated to a fixed personal computer or server. In general this relation is only taken into account for synchronization p...
João Nuno Silva, Paulo Ferreira
ECCV
2010
Springer
15 years 9 months ago
Multiresolution models for object detection
Abstract. Most current approaches to recognition aim to be scaleinvariant. However, the cues available for recognizing a 300 pixel tall object are qualitatively different from tho...