Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Data Stream Management Systems (DSMSs) must support optimized execution scheduling of multiple continuous queries on massive, and frequently bursty, data streams. Previous approac...
Today’s system-on-a-chip designs consist of many cores. To enable cores to be easily integrated into different systems, many propose creating cores with their internal logic sep...
The presence of network latency leads to usability problems in distributed groupware applications. Example problems include difficulty synchronizing tightly-coupled collaboration...