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ACMACE
2006
ACM
15 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIGECOM
2006
ACM
125views ECommerce» more  SIGECOM 2006»
15 years 3 months ago
Minimum payments that reward honest reputation feedback
Online reputation mechanisms need honest feedback to function effectively. Self interested agents report the truth only when explicit rewards offset the cost of reporting and th...
Radu Jurca, Boi Faltings
AMFG
2005
IEEE
217views Biometrics» more  AMFG 2005»
15 years 3 months ago
An Investigation of Model Bias in 3D Face Tracking
3D tracking of faces in video streams is a difficult problem that can be assisted with the use of a priori knowledge of the structure and appearance of the subject’s face at pred...
Douglas Fidaleo, Gérard G. Medioni, Pascal ...
HICSS
2005
IEEE
120views Biometrics» more  HICSS 2005»
15 years 3 months ago
User Motivation and Persuasion Strategy for Peer-to-Peer Communities
In recent years, peer-to-peer systems have become more and more popular, especially with some successful applications like Napter, Kazaa and edoney. However, how to motivate user ...
Ran Cheng, Julita Vassileva
ICMCS
2005
IEEE
139views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Rapid Feature Space Speaker Adaptation for Multi-Stream HMM-Based Audio-Visual Speech Recognition
Multi-stream hidden Markov models (HMMs) have recently been very successful in audio-visual speech recognition, where the audio and visual streams are fused at the final decision...
Jing Huang, Etienne Marcheret, Karthik Visweswaria...